Open methods
We have some open methods on the client and server of jewel. These allow you can change the item reward calculations, and do different checks before a robbery and more.
OpenMethods = {}
-- If you want to make some checks before the robbery starts, you can do it here
function OpenMethods.canStartRobbery()
return true
end
-- If you want to make some checks before a police presses the keypad, you can do it here
function OpenMethods.canPressKeypad()
return true
end
-- If you want to make some checks before someone steals a painting, you can do it here
function OpenMethods.canStealPainting()
return true
end
-- If you want to make some checks before someone smashes a tray, you can do it here
function OpenMethods.canSmashTray()
return true
end
function OpenMethods.drawMarker() -- Draw the marker for the trucker menu (Only if UseTarget is false)
local r, g, b, a = table.unpack(Config.Options.MarkerOptions.DrawMarkerColor)
DrawMarker(27, vector3(Config.Options.ShopMiddle.x, Config.Options.ShopMiddle.y, Config.Options.ShopMiddle.z - 0.95), vector3(0.0, 0.0, 0.0), vector3(0.0, 0.0, 0.0), vector3(1.0, 1.0, 1.0), r, g, b, a, false, false, 2, false, false, false)
end
OpenMethods = {}
-- Must return a table with the items and amount as key value pairs
-- Ex: {["item"] = 1, ["item2"] = 2}
-- Defaults to give a specific item with a random amount, but if you want to give multiple items you can modify it here.
function OpenMethods.calculateItemReward()
local retVal = {}
local randomItem = Config.Items[math.random(#Config.Items)]
retVal[randomItem] = math.random(Config.Options.RobItemAmount.Min, Config.Options.RobItemAmount.Max)
return retVal
end
-- Must return a table with the items and amount as key value pairs
-- Ex: {["item"] = 1, ["item2"] = 2}
-- Defaults to give a 1 of the paintings randomly, but if you want to give multiple items you can modify it here or give a specific painting always you can do it here
function OpenMethods.calculatePaintingReward(painting_index) -- painting_index is the index of the painting that was cut [1,2,3,4]
local retVal = {}
local randomPainting = Config.Paintings[math.random(#Config.Paintings)]
retVal[randomPainting] = 1
return retVal
end
function OpenMethods.showPoliceAlarm(police_players) -- police_players is a table with all the police player sources
for k, v in pairs(police_players) do
TriggerClientEvent('txos_vangelico:NotifyCops', v)
end
end
function OpenMethods.antiAbuse(source) -- source is the player source
DropPlayer(source, "[TXOS] Anti-Abuse")
end
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